
🔥 Review: Souls Games' Expertise in Building Anticipation 🔥
Souls games have mastered the art of making you want to explore that mysterious ruin or massive castle right in front of you. One key aspect contributing to this is framing - setting it up so that as soon as you step through a doorway, a giant landmark comes into view, accompanied by an epic soundtrack 🎵.
This principle holds true for Elden Ring: Shadow of the Erdtree, with two notable exceptions. Whenever the DLC pops up a text box 📝, the game takes a different approach - flipping the script, so to speak. This is one of the most effective uses of simple notifications I've seen in recent video games 🔥.
**SPOILER ALERT**: If you want to go into Shadow of the Erdtree without any spoilers, skip this section 👀.
The first time this happens is likely when you first enter the Shadow Keep 🏰, the massive castle where Messmer resides. As you journey inside, you're prepared for a lengthy climb through this massive mega-dungeon, packed with enemies and secrets 💥. But just as you reach the elevator ⬆️, you get a pop-up notification: "Somewhere, a great rune has broken. And so too a powerful charm." This can also occur when you first reach Rauh Base 🏃♂️ or pass Bonny Village 🌳, targeting players who are well into their adventure.
The moment you see this, your desire to march ahead immediately shifts into turning around 🔙. Miquella's charm, as you may have figured out by this point, has affected all the companions you journeyed with in the Land of Shadow 👫. Immediately, you're inclined to travel back to all the crosses of Miquella ✝️, speaking to all the NPCs you've met 🗣️. It's a sharp and slicing world state change, altering not only your priorities but also the actions of your allies 🔥.
With the spell of Miquella's kindness gone, the DLC gains a darker and more nefarious tone ⚰️. If you want to read more about this incredible gaming experience, click the link below 👉 [Read More](link) #SoulsGames #EldenRing #ShadowOfTheErdtree

0 Comments